The downside of the gameplay being such a faithful recreation is that, well, platforming is generally a lot smoother these days, and Alex Kidd in Miracle World DX doesn’t benefit from any of that modernization. Alex Kidd is a very unwieldy character to control, and when that couples with the high degree of platforming difficulty, it can be a pretty frustrating experience. But this is a platformer from the ‘80s we’re talking about — if it weren’t a little frustrating, would it even be the same game?
So far, Alex Kidd is everything I’d hope for in a remake. It looks and sounds like a completely different game, but plays identically minus the really annoying things like having to restart all over again when running out of lives or blowing into a cartridge to get a game to boot up properly. Best of all, the game’s platforming challenge and the randomness of the rock-paper-scissors boss fights remains intact to keep me on my toes. Here’s hoping Alex Kidd is able to stick the landing when it releases on June 24.
Travis Northup always wears a suit to work. Talk old-school platformers with him on Twitter at @TieGuyTravis.