As for the Darkness subclasses, Titans will be able to become a Behemoth, Warlocks a Shadebinder, and Hunters a Revenant. As with Arc, Solar, and Void, Darkness provides a new damage type with Stasis, which freezes enemies in place, allowing them to be shattered.
The subclass menus have been rearranged and now include the ability to apply Aspects and Fragments to your character. Aspects are essentially mods for your character; an example is Iceflare Bolts, which grants a small amount of grenade energy and spawns seekers that track and freeze other nearby targets when frozen enemies are shattered. You have a limited number of slots for Aspects, and better aspects require more slots.
Fragments are less impactful than Aspects but are class agnostic, so can be mixed and matched across builds. An example of a Fragment is Whisper of Hedrons, which provides you a bonus to weapon damage after freezing a target with stasis. Notably, this Fragment also has a ‘-10 strength’ modifier, so it seems like Fragments will require some form of trade-off.
On the narrative side, Season of the Hunt will also return to the story threads laid down back in Forsaken’s Black Armory storyline, when Uldren was resurrected as a Guardian by a Ghost. Now known as The Crow, Uldren has no memory of the Prison of Elders breakout he arranged while alive, nor that he killed Cayde-6. Season of the Hunt will see your Guardian team up with Uldren and Osiris to put an end to a new corrupted army.
Destiny 2: Season of Arrivals
Matt Purslow is IGN’s UK News and Entertainment Writer.