With regards to tuning the combat of the trilogy, BioWare has tweaked how accuracy, aim assist, and aiming down sights works in Mass Effect, to let players “maintain more consistent firepower” and bring it in line with Mass Effect 2 and 3.Abilities have also been rebalanced, and smaller tweaks have been implemented, such as mapping melee to a button press, and letting players mark inventory items as junk so they can be converted to Omni-gel or sold to merchants.
BioWare has reworked some of the first game’s boss battles and made it so squad mates can be controlled independently like in the later games.
Across the trilogy, entering and exiting cover has been made “more reliable,” with additional cover added to some encounters. The Galaxy at War metagame has also been rebalanced and won’t be affected by factors that are no longer available such as the companion app or multiplayer. BioWare says that preparing for the climax of Mass Effect 3 will be “more difficult to achieve in the legendary edition” as a result.Many will be pleased to hear that BioWare has also calibrated Mass Effect’s Mako controls to make the vehicle less bouncy while adding “faster shield recharging and new thrusters.” If a player touches lava in the Mako they will also just take damage over time rather than failing the mission instantly.
Beyond actual gameplay, the trilogy will feature a set of wider quality-of-life modernizations including a unified launcher, better character customization options, updated achievements, and integrated weapons and armor DLC content, so players can earn them naturally while they play. The trilogy’s audio has also been remixed and enhanced for Legendary Edition.
Mass Effect Legendary Edition will launch on PC, PlayStation 4 and Xbox One on May 14 later this year. In other Legendary Edition news, here’s why some fans wanted to keep the original Mako.
Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.