Since it rocketed to fame earlier this year, Phasmophobia’s brand of ghost hunting antics has terrified numerous players, in part due to the way the game handles audio. Apart from speaking to friends over crinkly radios, many players believed that your voice played a huge role in making ghosts appear, causing a ghost to hunt you if you taunted it enough.
Turns out that was never true…until now. Phasmophobia developer Kinetic Games announced a new update for the game’s beta build on Monday, which now allows the game’s cast of ghosts to listen for player voices when hunting, spurring them to search the locations where noise originates.
“Lots of people thought it was a feature so it has been added,” Kinetic Games tweeted. “This is experimental so please let me know if there are any issues.”
Kinetic Games also shared that the new feature is based on how loud a player’s mic is, meaning you can still whisper while a ghost is hunting for your terrified fleshy body.
The new audio feature is sure to throw more boisterous players out of the frying pan and into the fire, and might play a significant role in Phasmophobia’s larger levels where players can put more distance between them and their ghostly target.
Phasmophobia Prison Level Screenshots
During a January 8th update, Kinetic Games also added new features that make ghosts move to your last known position, meaning you’ll probably have to be a little craftier than hiding around the corner. Phasmophobia’s professional difficulty mode will also no longer tell you if a ghost responds to groups of players or isolated individuals.
Kinetic Games has also recently teased its new prison level, which promises to be one of its biggest ghost hunting grounds. If you’re stuck with a particular ghost, check out IGN’s Phasmophobia wiki for tips and guides.