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IGN’s Amnesia: Rebirth spoiler-free walkthrough will lead you through every step of Amnesia: Rebirth from the title screen to the final credits. However, unlike the full walkthrough, this guide will rely on hints instead of including all puzzle solutions, tips and tricks, and the game’s multiple endings.
Scroll down to see each location’s objectives and hints to get you through.
If you find yourself in need of a more detailed walkthrough, click or tap the area’s title to visit the full walkthrough.
Objective | Hint |
---|---|
Find the cave | Stick to the shade to avoid being in the sunlight |
Objective | Hint |
---|---|
Find Salim | After reading his first note, he’ll leave several diary pages ripped out to guide you through the caves |
Objective | Hint |
---|---|
Find a way out | Following the lights and using your amulet will guide you through this area |
Objective | Hint |
---|---|
Continue searching for Salim | None |
Objective | Hint |
---|---|
Find the rest of your team | None |
Objective | Hint |
---|---|
Find a way to get to the radio | Keep the hallways around you lit. Light keeps you sane. |
Fix the elevator | Check out the papers on the ground to see what’s missing |
Find a way to break the flooring | Find what the cannon’s missing |
Objective | Hint |
---|---|
Gather ingredients to make ammo | Read the notes lying around the arsenal |
Objective | Hint |
---|---|
Find a way out | Crouching makes you less visible to monsters |
Objective | Hint |
---|---|
Try to reach your team | None |
Objective | Hint |
---|---|
Reach the rift | The triangle device has more than one use |
Objective | Hint |
---|---|
Find a way out | None |
Objective | Hint |
---|---|
Find a way to get the portal working | The puzzle is similar to [[The Orb Puzzle|the orb puzzle]] from [[the Alchemist’s Chambers]] |
Find new Leyden Jars | Take the good one with you when you go looking |
The Hunting Ground
Objective | Hint |
---|---|
Escape the maze | Use the lights, flames, and trigger plates on the floor to find your way |
Get the second Leyden Jar | None |
Objective | Hint |
---|---|
Get back to the portal | Move quietly and use your matches to light your way |
Objective | Hint |
---|---|
Find a way into the next room | Utilize all of the triangle devices |
Objective | Hint |
---|---|
Choose whether or not to help Amari | If you do help her, use the diagrams on the wall to figure out how to get the chair working |
Take the shuttle | None |
Objective | Hint |
---|---|
Get up to the rift | Avoid the floating monster’s light |
Objective | Hint |
---|---|
Find your colleagues | None |
Objective | Hint |
---|---|
Chase Doctor Metzier | None |
Objective | Hint |
---|---|
Find Amari | If you choose to take her with you, use the plants growing from the ground as your cover |
Visit the Amnesia: Rebirth Endings page to see alternate endings.
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