As I said, it’s a great time of year, and today IGN can add to the excitement by revealing a brand new Mage legendary minion from Forged in the Barrens, Varden Dawngrasp:
Not only does Varden Dawngrasp have a pretty compelling ability, but they’re also significant in a couple of other ways. Dawngrasp is Hearthstone’s first openly non-binary character, for one, and secondly, this character is one of the ten mercenaries that will anchor Hearthstone’s new year-long narrative and tie into the game’s upcoming Mercenaries mode.
But the most crucial question for when the Year of the Gryphon kicks off is – how powerful is Varden Dawngrasp likely to be? Well, at the very least it’s like playing a Frost Nova with a 3/3 minion attached for four mana, which seems reasonable, provided stalling for a turn fits into your game plan. If you’re playing a controlling Mage, for instance – perhaps working towards a new win condition like Mordresh Fire Eye and utilising cards like Reckless Apprentice, Fallen Hero and Coldarra Drake – then cards that help you get to the late game like Varden Dawngrasp are likely to be very valuable.
And then it also has a big upside of – potentially – functioning as a board clear if you can freeze the opponent’s minions first. Of course, that won’t be as simple as it would have been before the Core set. Cards like Frost Nova, Frostbolt and Blizzard, for instance, are all going to be out of the Standard format. So too will Ray of Frost, from Rise of Shadows.
In terms of Frost cards that will be in the Core set, Snap Freeze and Cone of Cold will both pair extremely well with Varden Dawngrasp, and indeed, will be cards you’re more likely to want to play in general – both have been buffed as part of the sweeping changes the Hearthstone team are making to many of the existing cards to bring them into line with the power level of modern day Hearthstone. (Cone of Cold has gone from four cost to three, while Snap Freeze has changed from two mana to one.)
Beyond those two, we don’t know quite how much freeze support will be printed in Forged in the Barrens, but we have seen one card that very much synergises with Varden Dawngrasp – Flurry. This zero cost spell can freeze a random enemy minion in the early game, but ranks up as the game progresses, freezing two once the player reaches five mana and then three once ten mana is available. Obviously the random nature of Flurry’s freeze means you won’t necessarily be able to specifically target the exact minions you want to remove using Varden Dawngrasp, but even so, anything that Flurry freezes will take four damage and then anything else will be frozen. Neat.
Cam Shea is based in Sydney, Australia and recently put together a video showcasing 150 Tiny Things That Make Breath of the Wild a Game for the Ages. He’s not really on Twitter.