“I would never say no to that — we want to see what kind of reception the Legendary Edition gets and what the demand for the multiplayer is,” Walters said. “And then we’ll ask ourselves if we have the resources and time to bring it up to the quality level we and fans want.”In our interview with Walters prior to release, he mentioned that the decision to leave Mass Effect 3’s multiplayer out of the Legendary Edition came to to “knowing where to draw the line.”
“It obviously had a lot of challenges,” Walters explained. “Everything from what you do with crossplay, because that’s kind of an expectation now; what you do with people who are still playing multiplayer now — how do you honor that, how do you bring them in, can we somehow bridge that gap? And of course these aren’t insurmountable challenges, there are things that we can do to fix that problem and get multiplayer in there.
“But when you look at the amount of effort that it was going to take to do that, it was easily commensurate if not greater than uplifting all of Mass Effect 1, and I think our focus was on the single-player experience.”Mass Effect 3’s multiplayer was a co-op experience that allowed players to team up to take on Reapers, Cerberus, Geth, and Collector forces. Progress in the mode also earned that player rewards in the Galaxy at War system that influences the outcome of Mass Effect 3’s story.
FYI: Galaxy at War has been rebalanced in Mass Effect: Legendary Edition in light of multiplayer and the companion app being available.
For more on Mass Effect: Legendary Edition, check out every important choice and consequence you can make in the three games, where our review of the collection is, and our guide to all the possible romances in the space adventure.
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.